![]() 3
and loading
game,
play
vvords, hints,
clues, lTI\)ve:mlonts,
l:lUilor1s
of
joystick
in Resident
Evil
4
are signs.
players
do
not 1Lrtdersta11.d
how 1hese
signs
provide
meaning,
they
will
not
be able to
play
it.
Seeing this
·writer
wa.'lt
to
find out
how
semiotic representation
in
Resident
Evil
4 can
uncover
of
fue
game
to the
player.
To do
the
analysis the v.riter uses the tl:;eory
of semiotic of Charles Sanders Peirce.
1.2 Problems Fm·mullation
The
problem
is how semiotic process provides
meaning
in
Resident
Evil4.
1.3 GmJ>.l :>nd
F!llnctio,n
From
fuis
research,
expects
inforL"lation what
makes
understand
playing this
game.
writer wants to
contribute ideas for game developer,
especially CAPCOM
and
ln<iortesta_n
amai.eUl· game developer,
in
order
to
make a better
Resident Evil 4.
VI Scope
and
Li'm1:ati:oiE
The
\'>Titer
focuses
Charles Sanders
The writer
study
semiotic
't'leory of
sign,
triadic
concept
of
that is produced
by
published by
UBISOFT.
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