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3
and   loading
game,
play
vvords, hints,
clues, lTI\)ve:mlonts,
l:lUilor1s
of
joystick
in  Resident
Evil 
4
are  signs.
players
do 
not  1Lrtdersta11.d
how 1hese 
signs
provide
meaning,
they 
will 
not 
be  able to
play 
it.
Seeing this 
·writer
wa.'lt
to
find out
how
semiotic representation
in 
Resident
Evil 
can
uncover 
of 
fue 
game 
to  the 
player.
To  do 
the
analysis the v.riter uses the  tl:;eory
of semiotic of Charles Sanders Peirce.
1.2 Problems Fm·mullation
The 
problem
is  how semiotic process provides
meaning
in 
Resident
Evil4.
1.3 GmJ>.l :>nd
F!llnctio,n
From 
fuis  
research,
expects 
inforL"lation    what 
makes
understand
playing this 
game.
writer wants to
contribute ideas for  game developer,
especially CAPCOM
and
ln<iortesta_n
amai.eUl· game  developer,
in
order
to
make a better
Resident Evil  4.
VI Scope
and
Li'm1:ati:oiE
The
\'>Titer
focuses
Charles Sanders
The writer
study 
semiotic
't'leory  of 
sign,
triadic
concept
of
that is produced
by 
published by
UBISOFT.
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