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lets the participants to gain unknowingly knowledge, skill, or any
education purposes. Henceforth, the designers have to identify the best
way for learners to provide them a learning way that works best
according to what learners will learn afterwards.
There are also various instructional activities which most
people are familiar with, such as lecture, presentation, demonstration,
drill and practice, question and answer. Not to mention, there are also
various other examples of instructional activities such as instructional
games, problem-based learning, and just-in-time teaching.
2.1.6.
Instructional Games
According to Brown
(2010),
there are four instructional
purposes that are supported by games:
a. To practice or refine knowledge or skills.
b.
To identify gaps or weakness in knowledge or skills.
c. To review or summarize the content presented.
d.
To illustrate and develop new concepts among concepts and
principles.
One of the instructional activities is instructional games. A
game is an instructional activity with multiple characters in the game.
The joined players should follow the rules to achieve a certain goal, not
only do these players should follow the rules, but they also need to
compete against other players as well.
There are also various advantages for designers to use games,
such as: accustom players to do repetitious things therefore players may
start memorizing the necessary things, as fun games may increase
players' interest towards the game and provide a relaxed environment
for learning purpose. There is also a bad side of having games for
learners is that they may get distracted by the competition within,
instead of learning the content itself.
2.1.7.
3D Modeling
THREE-DIMENSIONAL (3D) MODELLING of an object
can be seen as the complete process that starts from data acquisition and
ends with a 3D virtual model visually a measured point cloud into a
triangulated network or textured surface while it should describe a more
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