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actually give a subtle indication that there is more content to be
shown, however out of space to show.
4.
Navigation Models 
There are various navigational models to be used while developing
applications, such as:
a.
None
None is an application without navigational model or rather a
single screen application.
b.
Tab bar 
Tab bar is an application with three to six various content areas.
c.
Drill down
Drill down is a
navigational model with many things to choose
from or rather more hierarchical way to browse the application.
5.
User Input 
Since typing hurts users' fingers, therefore typing should be
designed comfortably to users' fingers. There are various things to
be concerned:
a.
Make sure if users tap the input fields;
get the keyboard
displayed immediately so users may input things accordingly.
b.
Let users decide which aid facility to be turned on, such as
auto-correct, auto-capitalization and auto-complete. Since users
may be annoyed by these, therefore lets users switch them on
according to the liking.
c.
Ensure the people with enormous thumb to comfortably typing
in the application.
6.
Gestures 
Gestures are one of the influential aspects in modern touch
interfaces; developers should determine the following things before
getting to implement gestures to the application:
a.
Invisible
Gestures are most likely to be invisible to users, but developers
may need to reveal the gestures.
b.
Two Hands: 
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