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According to Unity, Unity provides a wide variety of built-in
effects to play with, such as lens flare, depth of field, outline shading,
easy drag and drop scripts onto various game objects and magnificent
particle systems
According to Creighton (2010), Unity is mainly constructed by
3 main factors, which are:
1.
GameObject
As GameObjects in Unity contain a few important aspects, such as:
cameras, lights, models and prefabs which create the entire game, as
these aspects are noticeably visible in the game for developers to
play with. This way, developers manage to govern the cameras,
lights and colliders in the game engine as if they are touching each
other in order to fully develop the corresponding game.
2.
Prefab
Prefab has an essential function which is to duplicate a GameObject
being inserted into a prefab, therefore developers may use it as
many as developers want to, and in
order to reduce the heavy
amount of usage of a GameObject, therefore put it in a prefab
instead.
3.
Scene
Scene window is where Game objects are positioned. Developers
may move the Game Objects in the proper position / accordingly,
while developers also may change the visual of the object into
texture, wireframe, texture wire, render paths and lightmap
resolution. Developers are also capable of changing the color of the
visual into RGB (Red, Green, Blue), Alpha, Overdraw, and
Mipmaps. Change the visual into 2D, or modify the brightness, or
toggles the audio to on or off.
2.2.9.
Photon SDK
As developers require universal support for multiplayer
feature in developing environment, Photon SDK provides universal
support to every mobile phone operating systems on the market today,
such as Android, iOS, Windows, BlackBerry, Flash, Unity, etc. Not
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