Start Back Next End
  
15
displays to be consolidated, window-motion frequency be reduced
for codes and sequences of actions.
2.1.1.2.
Five Measureable Human Factors
According to Shneiderman and Plaisant (2010), there are five
measureable human factors that turn out to be a guide to evaluate the
making of an interface:
1.
Speed to Learn
Speed determines how fast a member of community interacts
properly with the system.
2.
Performance Speed
Performance speed determines how fast an action can be
accomplished by the system. This factor also measures user’s
subjective satisfaction towards system’s performance.
3.
Rate of User Errors
Rate of User Errors interprets the occurrence and
types of errors
done by users while performing a task. Error handling takes an
important role of an interface, despite being not relevant to
performance speed, it requires advanced learning.
4.
Retention of Knowledge over Time
Retention of knowledge provides
a further detail regarding how
good a user can recall previous knowledge after an hour, a day, a
week or even further. The learning acceleration of a user is a major
calculation for user interface designer.
5.
Subjective Satisfaction
Subjective Satisfaction determines how enjoyable a user could be
whenever they use the current user interface design.
2.1.3.
Storyboard in Game Development
According to Les Pardew (2005), Storyboarding is one of the
most effective ways to plan a video game. There are multiple reasons to
use storyboard:
1.
Storyboarding saves time and money
Creating characters in games is very expensive
and even more
expensive when it comes to animating and programming them. In
the worst case, it could lead to wasting time and money if creating
Word to PDF Converter | Word to HTML Converter