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65
b.
Removing RPCs
buffered for PhotonViews that got created
indirectly with the PhotonNetwork.Instantiate call.
c.
Sending a message to other clients to remove the GameObject.
10. Bool PhotonView.isMine
Determines whether this PhotonView is mine or not.
2.3
Previous Researches
The mobile data networks support a wide variety of functions, one of
them is to establish geographical location as an important parameter of human
computer interaction within physical or virtual networked environments.
Henceforth the connection between clients lets users to meet inside the
application, resulting in an affordable face to face interaction
(Diamantaki,
Rizopoulos, Charitos, & Tsianos, 2011). 
The convergence of technology and analytical innovation increases
comfortability of using mobile phones and various online social networking
sites, may dramatically impact many aspects of daily lives. Henceforth, it is the
desire coming from players that push them to do social connectivity that will
drive them into networked gameplay. It turns out many game developers
designed the
single player gameplay into online play with the desire of social
elements by players (Estrin, Chandy, Young, Smarr, Odlyzko, & Clark, 2010).
Since the connection of most online games are using the centralized
connection model, by forcing the usage of direct inter-peer links. As well as the
most online gamers nowadays, who demands the lowest possible latency for
online games, which is the main advantage of centralized connection model
regardless of the type of online game. Not to mention, this connection model is
used to avoid any exploit possibilities for both players and servers. Somehow
players wish to be the best player ever, therefore cheating cannot be avoided
and bringing disadvantage to other players as well. In order to prevent such
situation, the centralized server serves as a mediator between clients,
preventing any cheating possibility between clients due to its synchronization
capability to every player’s behavior (Almashor & Khalil, 2012).
Wi-Fi provides wireless networks to everyone that has access to its
subscribers. Wi-Fi has also been established in various public places such as:
coffee shops, airports, hospitals, restaurants and so on. Hence Wi-Fi gets bigger
according to its growing usage and the providers have been planning on
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