Home Start Back Next End
  
14
"
mar:y are
didactic 
undertone,
dealing 
ethical  problems  (technology:  for
hillllil.ll good  01' c!estructiou)
2.2.3.        
Laws
In
fa11rtasy,
anything
is
po:!Sltlle.
If
absolately anyihing
is
possible,  then
the
hero
cau
sh11rply
wave
his
haad in    
air
at ilie
appropriate
moment         turn
aE his
enemies
would
be furilllsy,
right,
but it would
not be good fantasy. A good
fantasy
while  ncluding
at 
one
or
two
outright 
impossibilities, sets
down 
for
itself
and
abides
  
It
has        
to
it,
ilim::g.IJ.
not
:1ecessarily exactly
the
logic
we
"ilse     
oar
own
everyday
lives.
If a
story
dc;es not
internal
and
consistency,  it is
not
any 
to
read.
\\lhere 
evecyihing
is
possible,
everything 
is
boring,
because
the
reader  kuows 
that
the
hero
can
always
just
tuzn      
         
any sort   
interest
or saspense
when anything
can ha;Jpen.
According  to  Evans  (2000),  fantasy 
has
its  own  rules,
and  most 
of
the  basic
poh"lts are:
First: Stories are about
people
A
good
story
is
a
good
story,
and
f1e
raob!ing bunch
of
events
is
not
a
story. A
does
not
ch(mg;e
that;
a
pointless,
not
jast 
it
is events
that affect
someone.
Stclric's
arc
people. 
people
ourselves,
we
are
just
fascinated  with
people.
Word to PDF Converter | Word to HTML Converter