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The Sims or Simcity. In order to keep players playing the game, the
developers will have to make sure the players still alive or have
enough resources to keep going on. Not only does it apply to games
without goals, but it also apply to goal-oriented games such as
Crash Bandicoot whose boss needs to be killed in order to complete
the game.
4.
Rules
Rules basically define instructions that players agree to accept while
the games being played. Therefore players may know which
activities are permitted and vice-versa. As well as an evaluation to
help players achieve desired goals. Rules define are the following:
a)
The semiotics of the game.
Semiotics is the similarities of symbols being used in the game
and real world, where symbols in real world provide
understanding to players in order to provide easy comprehension
towards playing the games.
b)
The gameplay.
Gameplay consists of various challenges that players must
accomplish.
c)
The sequence of play.
Various activities inside the game that has purpose to increase
the progress of players.
d)
The goal(s) of the game.
List of objectives in the game which are governed by the rules. 
e)
The termination condition.
Available conditions that end the game.
f)
Metarules
Metarules indicates the circumstances that might change the
current rules accordingly.
2.1.4.3.
Game Balancing
According to Adams (2010), player versus environment (PvE)
defines a combat between player against environment rather than from
other players, therefore it requires a fair opportunities to succeed:
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