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1.
The game should offer the player challenges at a consistent
maximum level of difficulty
The game should never give a sudden insane difficulty to players,
therefore developers must be careful in managing the difficulty.
2.
The player should not suddenly lose the game without warning
and through no fault of his own.
Players should be given quick warnings of things going to happened
ahead as death does not provide fun to players.
3.
A stalemate should not occur.
Stalemate or other combinations of circumstances may prevent
players from winning or losing, therefore developers need to study
the mechanics very carefully to detect whether the game may end
under one condition either players win or lose the game. If it does
not, developers may need to redesign the game.
4.
The game does not ask the player to make critical decisions
without adequate information.
Games should announce essential information to players if there is
any critical multiple decision question in order to advance to the
next level.
5.
All the factual knowledge required to win the game should be
contained within the game.
Games should never make players do an external research in order
to win matches in game, except for trivia questions.
6.
The game should not require the player to meet challenges not
normally presented in the game's genre.
Whether the corresponding games being played by players are
hybrid or not, players should be announced before actually playing
the game.
2.1.4.4.
Type of Controller and Camera of Games
In general, there are 2 types of controller and camera
perspective which are usually used in game application:
1.
First-Person Perspective
According to Adams (2010), first-person perspective is different
from third-person perspective based upon its position and what
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