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c.
Rapid movements, falling motions, walking by swaying the
camera as the character moves may create motion sickness to
players.
2.
Third-Person Perspective
According to Adams (2010), when the game implements third-
person perspective, the camera is located behind the character and
the camera usually follows the character at a fixed distance so
players can see the character into the distance. Mostly the advantage
of third-person perspective is the ability of letting the player sees the
avatar. Therefore, players may see how the chosen
characters look
like and the way the
character expressed the
emotion towards
everything in game.
However the disadvantages of third-person
perspective
is it requires much more work to implement, since the
AI of the camera may change according to where the character
looks therefore the camera behavior should adjust accordingly.
2.1.4.5.
Type of Games
According to Adams (2010), there are also various genres of
games:
1.
Action Games.
Action Games is a type of games that calculates how fast players
respond and reflex is according to what being displayed on the
screen. The key skills tested by the gameplay are reaction time and
hand-eye coordination under pressure.
2.
Strategy Games.
Strategy Games relies heavily on planning users logic and
resources in-game. The origin of strategy games is rotted in board
games. Strategy Games are divided into 2 main forms:
a.
Classical turn-based strategy games.
A classical strategy game that taking turns to do players
decisions.
b.
Real-time strategy games.
A modern strategy game which allows the players takes decisions
whenever players want to.
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