19
therefore the viewers may feel the arouse emotion by seeing the
images and listening to the music.
5.
Flowboard
Flowboard is a combination between flowchart and storyboard,
whereas flowcharts are used to document an algorithm with various
graphs and storyboards are used to plan a series of shows by
filmmakers. Therefore flowboard is a good facility to create the idea
of the game with much quicker and easier. Also it should show the
arrow where a scene moves to another scene in order to provide a
clear understanding to team members using arrows or marks. Not
only does it become easier and quicker to create scenes, but it will
also provide a decent understanding to team members to know the
very structure of the game and a huge ease of working on revisions
by adding sheets of paper.
6.
Story and Level Progression Documents.
Providing the game's story from the very beginning until the end is
the basic idea of story and level progression documents. As story
and level progression documents serve a huge-scale story of the
game, it fits well to a multiple-levels game, not a single-level game.
Therefore the documents draw the branches of the story according
to the options chosen by players. The story itself also
is being told
by movies, cut-scenes, dialog or briefings throughout the game.
7.
Game Script
The game script documents cover the cores of the game, which are
the rules and core mechanics of the game. Game script lets gamers
to actually test and play the game, however for entry-level game
creators, the tester may be given by paper-based game to provide a
quick preview of the game using rules, description, and the key
mechanics of the game, yet this way is still considered as an
invaluable way.
2.1.4.2.
Essential Elements of a Game
According to Adams (2010), there essential elements of a
game are play, pretending, goal, and rules. Below are the definitions:
1.
Play
|