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is any member that forgets about the previous meeting, they may see or
review the design documents to actually remember what members had
for meeting or usually being called to set trails for meetings. 
According to Adams (2010), design document also provides
records which consist of decisions made and agreed upon team
members. More important, while writing the design documents turn the
blurred idea into a dedicated plan. Hence, it is easier and cheaper to
correct design error rather than starting doing any code development,
according to that it is wiser to design a truthful design documents for
months then start working on a code development. 
Adams (2010) also mentioned various types of design
documents, high concept document, game treatment, character design,
world design, and story or level progression documents.
1.
High Concept Document.
The high concept document has a primary purpose which is to
provide a quick preview of pre-made games to directors, producer
or executive publisher;
it should not be too long or rather up to 4
pages long.
2.
Game Treatment Document.
The basic function of game treatment document is pretty similar to
high concept document, however it provides a clear understanding
regarding the aspects of the game to everyone who is already
interested in or enthusiast to the game before creating it.
3.
Character Design Document.
The primary purpose of character design document is to provide a
sneak peek to the character's appearance and list of the
animations
regarding how they move, attack, eat, sleep and so on. It should also
provide multiple concept arts of the characters and poses of them.
4.
World Design Document.
World design document consists of art and audio those backgrounds
the game world. It should not contain everything of the game, but
the general overview instead. Not only does it only art and audio,
but it also provide the aesthetic style and emotional tone of the game
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