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to participate as to belong to a community and flow experience play an important 
role as users’ intent to play continuously with immersion, increasing dialogue and 
social interaction is key to successful management of online game communities (Hsu 
& Lu, 2003). Through this findings, users are motivated to play and accept online 
game when they are motivated by social norms where and flow experience when 
playing the game. Users are motivated when others are also playing and believing it 
is a good game and when many people play a particular game a user also motivated 
to play the same game as from critical mass perspective and user accept game that 
gives them flow experience when they get total immersion from the game. 
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