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Another past study was done by Tabi Polson for Master’s dissertation. The focus of 
the dissertation is to gain a better understanding for what gamers expect, wants, and 
needs in a first-person-shooter games. Endeavoring whether there is some sort of 
“magic formula” to which create a desirable fps game for consumers. The research 
uses a qualitative method of utilizing Facebook as platform for the discussion of how 
they are motivated to play and how they accept fps game. Results from the 
discussion conclude that good graphics is the driving force of video games in context 
of online fps respondent says that realistic aiming feel need good graphics but what 
makes the game is not only good graphics but a good balance with other components 
such as plots, realistic and immersive environment. Respondent expectations of a 
good fps game were that graphic should be clear, consistent. Another respondent 
opinion not all games need good graphics such when cartoony games should need 
cartoony graphics and as more serious the game better graphic adds to the sense of 
immersion. In the context of online game critical mass plays an important role in the 
adoption as participant suggest that even the most epic campaign with great storyline
will get boring after few times playing the game without multiplayer or people to 
play, interact and collaborate with. Multiplayer component is crucial in fps game. 
The discussion also not only expresses positive attitude as some have disappointment 
in fps game. One of the disappointments is the usability where user play fps game 
where graphic looks great, storyline was good and gameplay have good level of 
challenge but the disappointment came when user try to control the in game character 
and have a hard time to actually hit a target. (Polson, 2011). Result from the 
knowledge from this dissertation brings perceived ease-of-use in TAM as an 
important determinant that motivates users to fps game as player are discourage 
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