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notes where users of PLATO systems could report system bugs online, where at the 
time users could only report bugs one users at a time by using a text file where there 
are no security what so ever to protect the integrity of the file which is impossible to 
know who for sure wrote the note. Worse is when some would delete the whole file. 
  Paul Tenczar the head of the system software staff had several ideas to fix these
problems. Firstly people would write down the report through a program that would 
label the report to the date and a unique ID that users will have. The file in the 
system would also have a secure mechanism so data is would not be interfered. 
Prototype of this program let up to 63 responses per note where at first only one at a 
time. PLATO Notes were released on August 7, 1973 (Woolley, 1994). This 
spawned an online community where people start to use note as online message 
board. Soon after, tools for online communication sprouts from “Personal Notes”; e-
mail. “Talkomatic”; chat-rooms. “Term-Talk”; instant messaging. “Monitor Mode”; 
remote screen sharing and emoticons (Woolley, 1994).  
When PLATO system fist design, games were never a priority but as time pass, the 
evolution in the system and the online community with the support of PLATO’s 
architecture and superb gaming capabilities like great graphical display, system’s key 
fast response and standardize terminal (Woolley, 1994). Students start to use PLATO 
system to create multiplayer games. 
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