Home Start Back Next End
  
26
2.1.2.3. 
Physics Theory of Motion
Other
than Math, Physics is also considered as one of the
useful essence for Game
Programmer
to
formulate
a
virtual
environment that
have
the
atmosphere
and
setting which are perceived as
an authentic world
by
the players or
the
users.
The
major section that these developer need
to
deal with
is
physics
theory of
motion,
which
comprises
of
several
important variables
that
has
been
divided
into
two
categories (scalar and vector) as follows:
Useful Formulas:
v  = u + a x t
d = u x t + ½ x a x t²
v² = u² + 2 x a x d
v
=
final velocity
u
=
initial velocity
a= acceleration
d
=
distance
t
=
time
Scalar: quantity which signifies a magnitude
-
Time
Time
is
measurement of a particular instance which
is assessed
in seconds
and
usually symbolized with‘t’. For example: 1
minute = 360 seconds. t =
360s.
-
Position
Position  indicates  an  entity’s 
location  in  a  particular  space  and  often
represented as a coordinates. For instance, a treasure chest is located in (20,
50), which denotes that it is located in x=20 and y=50.
Word to PDF Converter | Word to HTML Converter