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Root
Passive
Active
Skill
1
Skill
2
Skill
3
Skill
4
Skill
5
Skill
6
Skill
7
Skill
8
Skill
9
Skill
10
Figure 2.3.
A
General Tree as skill management
The
diagram
above
shows
how
general
tree
are
used
to
support
A.I.
computation
in
terms
of
storing
and
managing
each
skills
into
its
appropriate type
(passive
or
active).
Moreover, with this strategy,
it can be acknowledged that there will be two general trees
to
manage two
different characters build
(range or
melee).
As
stated earlier, along
with
characters
level
increment, the players
character
will retrieve an
increment
in
status
as
well
as
one
additional skill
depending on
the
players
behavior;
therefore,
the
approach
to
deal
with
this
situation
is
to
perform
necessary
switching
procedure
between
these
two
trees
to
decide
the
most
appropriate
set
of
skill
to
choose
from.
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