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Root
Passive
Active
Skill
1
Skill
2
Skill
3
Skill
4
Skill
5
Skill
6
Skill
7
Skill
8
Skill
9
Skill
10
Figure 2.3.
A
General Tree as skill management
The
diagram
above
shows
how
general
tree
are
used
to
support
A.I.
computation
in
terms
of
storing
and
managing
each
skills
into
its
appropriate type
(passive
or
active).
Moreover, with this strategy,
it can be acknowledged that there will be two general trees
to
manage two
different characters build
(range or
melee).
As
stated earlier, along
with
character’s
level
increment, the player’s
character
will retrieve an
increment
in
status
as
well
as
one
additional skill
depending on
the
player’s
behavior;
therefore,
the
approach
to
deal
with
this
situation
is
to
perform
necessary
switching
procedure
between
these
two  
trees  
to  
decide  
the  
most  
appropriate  
set  
of  
skill  
to  
choose  
from.
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