Search Result
E-Thesis (S1) Searching for "Game"
Code |
2021-2-02704 |
Title |
PERANCANGAN KOMUNIKASI VISUAL IP GAME "GOSONG!!!" DENGAN PENDEKATAN MOBILE GAME
[Full Text]
|
Author |
ERTHALITA WIDYATNA
|
Subject |
VISUAL COMMUNICATION DESIGN |
Advisor |
Rina Kartika, S.Sn., M.Sn., Tunjung Riyadi, S.Sn., M.Sn.
|
Department |
Desain Komunikasi Visual
|
Format |
|
Year |
2021 |
Source |
Anggrek |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |
Code |
2021-1-01256 |
Title |
PERANCANGAN KOMUNIKASI VISUAL IP KARAKTER GAME ANIMASI "JUNGLE RUMBLE"
|
Author |
FRIEDRICH CLEMENS
|
Subject |
VISUAL COMMUNICATION DESIGN |
Advisor |
Dermawan Syamsuddin, S.Sn., M.Sn., Rina Kartika, S.Sn., M.Sn.
|
Department |
Desain Komunikasi Visual
|
Format |
|
Year |
2021 |
Source |
Alam Sutera |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |
Code |
2021-2-02755 |
Title |
PERANCANGAN KOMUNIKASI VISUAL KARAKTER IP UNTUK GAME "WARKOP PANCONG BALAP"
|
Author |
SALSABILA AULIA MAHBUB
|
Subject |
VISUAL COMMUNICATION DESIGN |
Advisor |
Tunjung Riyadi, S.Sn., M.Sn., Rina Kartika, S.Sn., M.Sn.
|
Department |
Desain Komunikasi Visual
|
Format |
|
Year |
2021 |
Source |
Anggrek |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |
Code |
2021-2-00920 |
Title |
PERILAKU KOMUNIKASI PENGGUNA GAME ONLINE "VALORANT" GENERASI Z
[Full Text]
|
Author |
KENNY GUNAWAN
|
Subject |
COMMUNICATION |
Advisor |
Dr. Meilani Dhamayanti, S. Sos., M.Si
|
Department |
Komunikasi Pemasaran
|
Format |
|
Year |
2021 |
Source |
Alam Sutera |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |
Code |
2021-1-00946 |
Title |
POLA KOMUNIKASI ANTAR PEMAIN DALAM GAME ONLINE AMONG US
[Full Text]
|
Author |
SAMUEL BUDIMAN
|
Subject |
COMMUNICATION |
Advisor |
Vivien Sylvina, S.IP., M.A.
|
Department |
Komunikasi Pemasaran
|
Format |
|
Year |
2021 |
Source |
Alam Sutera |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |
Code |
IS1-SN-AC-2021-088 |
Title |
THE EFFECTIVENESS OF DIGITAL GAME-BASED LEARNING DURING COVID-19 PANDEMIC THE PERSPECTIVE OF ACCOUNTING STUDENTS IN INDONESIA
[Full Text]
|
Author |
ALYSIA PUTRI MAHARANI
|
Subject |
GAME APPLICATION |
Advisor |
Rosaline Tandiono, S.E., M.Com., Ph.D.
|
Department |
Accounting
|
Format |
pdf
|
Year |
2021 |
Source |
JWC |
Collection Type |
Skripsi S1 |
Rights |
|
Code |
IS1-SN-CS-2021-0003 |
Title |
USABILITY HEURISTICS ANALYSIS IN VIDEO GAMES
[Full Text]
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Author |
KENNETH
|
Subject |
GAMES |
Advisor |
Nunung Nurul Qomariyah, S.Kom, M.T.I, PhD
|
Department |
Computer Science
|
Format |
pdf
|
Year |
2021 |
Source |
JWC |
Collection Type |
Skripsi S1 |
Rights |
|
Code |
IS1-SN-MK-2021-0008 |
Title |
WHAT DRIVES IN APP PURCHASES FOR CONSOLE GAMES? AN EXAMINATION OF PERCEIVED VALUES AND LOYALTY MODERATING ROLE OF IDEAL SOCIAL SELF CONGRUENCE
[Full Text]
|
Author |
SYARIF HAMZAH HADI
|
Subject |
PURCHASE INTENTION |
Advisor |
Dr. Evi Rinawati Simanjuntak. MM
|
Department |
Marketing
|
Format |
pdf
|
Year |
2021 |
Source |
JWC |
Collection Type |
Skripsi S1 |
Rights |
|
Code |
IS1-SN-MK-2020-0035 |
Title |
“WHY PAY PREMIUM IN FREEMIUM SERVICES?” A STUDY ON PERCEIVED VALUE, CONTINUED USE ITENTION AND PURCHASE INTENTION IN FREE-TO-PLAY GAMES
[Full Text]
|
Author |
MOHAMMAD RIVALDY MULYAWAN
|
Subject |
PURCHASE INTENTION |
Advisor |
Dr. Adilla Anggraeni, B.Bus., MBA
|
Department |
Marketing
|
Format |
pdf
|
Year |
2020 |
Source |
JWC |
Collection Type |
Skripsi S1 |
Rights |
|
Code |
2020-1-00879 |
Title |
ANALISIS FAKTOR PENDORONG KONSUMERISME PADA PENGGEMAR GAME SOSIAL JEPANG
[Full Text]
|
Author |
PIO MARIO SATRIO
|
Subject |
CONSUMERISM |
Advisor |
Elisa Carolina Marion, S.S., M.Si.
|
Department |
Sastra Jepang
|
Format |
|
Year |
2020 |
Source |
Anggrek |
Collection Type |
Skripsi S1 |
Rights |
Hasil karya tulis ini dilindungi undang-undang hak cipta. Cantumkan sumbernya bila anda mengutip sebagian atau seluruh isi artikel ini. |