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Seek: a
movement towards
target, by
calculating required
velocity based
on the distance between the animat and the target.
Figure 2.1.2.4.a.Steering Behavior: Seek
Flee: the opposite movement of seek, in which the animat attempt to keep
a
distance from target.
Figure 2.1.2.4.b.Steering Behavior: Flee
Arrive:
it
is
a
movement
that
is
similar
to
seek,
except,
arrive
uses
a
deceleration
to
slow
down
and
eventually
stop
in
front
or
close
to
the
target.
Figure 2.1.2.4.c.Steering Behavior: Arrive
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