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Pursuit:
movements
that attempt to
intercept target’s
movement through
prediction, instead of travelling to the actual position as performed in both
arrive and seek.
Figure 2.1.2.4.d. Steering Behavior: Pursuit
Evade:
the
opposite
movement
of
pursuit,
in
which
it
attempts
to
flee
rather than move towards target.
Figure 2.1.2.4.e. Steering Behavior: Evade
Wander: a random movement. The direction of this movement is directed
with
wander direction (the red circle) which rotates in the wander circle’s
line repeatedly for every period of time (e.g. every 3 seconds).
Figure 2.1.2.4.f. Steering Behavior: Wander
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