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2.1.2.5.
Group Behavior
Group behavior is a steering behavior
which affects neighbor animats to be
brought together as
a
unity
of
entity.
Its
origin
concept comes
from
Craig
Reynoldss
study
[13]
that
successfully
produces
a
simulation
of
flocking
birds,
which is known as boids. This
model
is explained as a phenomenon that
is created
based on the combination of three fundamental attributes, which are:
Figure 2.1.2.5.a.
Separation [13]: steers away neighbor
animats that are close in distance
Figure 2.1.2.5.b. Alignment [13]: steers neighbor animats
to move with the same direction and velocity
Figure 2.1.2.5.c. Cohesion [13]: steers neighbor animats
to
the center of mass of flock
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