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Figure 2.1.1.1. Brian Schwabs model [7] of object oriented nature of the brain related to game AI
systems.
In
figure
2.1.1.1.,
an
adaptation of
actual
brain
to
synthetic
creatures
based
on
illustration given by Brian Schwab [7], comprises of
four
main components, which
are
perception,
decision
making,
navigation,
and
learning.
Moreover,
the
other
two
extra
components, collision
and
animation
selection,
are
considered
to
be
subcomponents, in which collision detection will be equipped by navigation, while
animation
selection
is
more
or
less
the
subcomponents
of
all
main
components,
since
every
actions
or
behavior
represented
in
the
virtual
world
is
denoted
with
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